Interactive

The term “interactive” refers to a two-way communication or engagement process between users and a system, environment, or content. It implies that the participants can affect and influence each other’s actions, responses, or behaviors. In various contexts, such as technology, media, and education, interactive elements allow users to actively participate rather than passively consume information. Examples include video games, interactive websites, educational software, and virtual reality experiences, where users can make choices that alter outcomes or navigate through elements actively. The principle of interactivity enhances user engagement and learning, fostering a dynamic relationship between the user and the content or system.